ago. According to the wiki, Reptomancer debuted in weekly patch 33. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Ancestor_Anonymous • 22 days ago. Wiki link. 2. At the start of your turn, gain Energy and increase this gain by 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Weekly Patch 51: Recursion. Kusosaru. ). This means that the daggers sometimes hit for 37, which is pretty ridiculous. Option 2: Upgrade a card, 25% chance of a curse. Reply. Necronomicon is a Relic obtained through the Cursed Tome Event. Bottled Flame Uncommon Relic. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. A18 is the single biggest difficulty spike IMO. One of the Reptomancer’s attacks also has a weakening. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. A18 on ironclad right now, mostly play clad. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Reptomancer will end runs where you could have handily beaten the last boss. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Good relic. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. It's just insane in fights with more than. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Option 3: Get a random relic, 75% chance of a curse. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Slay the Spire. It used to be +2 enemy strength, and that's just brutal. The reason you should take this card early is in your comment. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. ) She slaughtered me. My character was half HP and I didn't have enough block to counter this. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. ) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. It also allows for fun synergies. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Astrolabe: Astrolabe is almost always better. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Previous Discussion: Reptomancer & Daggers Conclusion: While the witch and her daggers aren't too much of a problem to deal with at lower ascensions, at Asc. Time Eater: 5, just to allow for setup. Of course this all heavily varies depending on the deck and relics. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Elite Monsters and Bosses Guide. ) Philosopher's Stone is a Boss Relic. Always uses Taunt every 4 turns. Prenter, Jr. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. ago. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. ago. This event used to be really annoying by design. This means that the daggers sometimes hit for 37, which is pretty ridiculous. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. Effects like that are even notorious for being bad. Playing on Custom Mode disables Achievements and the Leaderboards. ago. 25. I almost 1 hit it with my current build. Attacks: Attacks upgrade at A2+. By Sampstra Games and 1 collaborators. Centennial puzzle active. Great relic. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. The Reptomancer knives on the other hand are two-pump-chumps. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. But the wokebirb IS the chosen. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. I almost 1 hit it with my current build. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Turns defense into a bit of offense. Bottling a defrag is good for scaling but you still need your focus to do something for you. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. A Thousand Cuts Silent Rare Power. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Draw enough statuses to kill the leader. In order to unlock Ascension 1 for. A carnage that doesn't exhaust. ) She slaughtered me. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Repulse: Shuffles 2 Dazed into the draw pile. For boss fights, though, it's not as great. max HP nob is definitely also a huge threat, though. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. Reptomancer, Jaw Worm horde, Shapes, and Darklings. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Daily Slay the Spire Discussion (295/696): Gremlin Leader. Upgrade 1 Random card. 00. For some bizarre reason the the Rocket. Please nerf that. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. Mods on the table. Probably just Reptomancer and maybe Slaver Trio. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. By Sampstra Games and 1 collaborators. Reptomancer is a common culprit. Exhaust. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. For Bronze Automaton, it should be on 0 if you want to line it up with Hyper Beam (and any future hyper beams). This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I guess it's a rare occurrence for any mob that can summon minions. Please nerf that. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Also, electro can become draw/energy with fission. Thunderclap. Report Save Follow. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Locked post. Hunkfish • 1 hr. 0. Unique Playstyle. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Data accurate as of April 28. Donu & Deca: 4, because Donu's attack is bigger. Yeah. Astrolabe: Astrolabe is. The deep, rich, smoky flavor really brings out the best in whiskey. Please nerf that. Add 1 (Upgraded) Shiv to your hand for each card discarded. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Orrery vs. With slavers its similarly important to kill the red slaver in the back. Winning a run in each Ascension will unlock the next Ascension for that character only. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 12 (16) AoE is FAT on Watcher. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. So I killed all the daggers fast, but he kept summoning more. 1 Energy | Draw 3 (4) cards. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. At the start of combat, each enemy gains 1 Strength. 2021 Regeneron STS Scholars. Draw 1 card. Orrery vs. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Darth Craig. Things used in this project . This is one of the cards which sometimes you just have to pick up to not die to Gremlin Nob or Lagavulin (or boss, in particular Slime Boss). Easily and uncontestably the best mech in the game is the Rocket mech. Turn one damage makes or breaks too many fights. ). Gremlins leave so you skipped #2 & #3. Option 2: Upgrade a card, 25% chance of a curse. level 2 · 4 yr. I don't think I've ever actually been able to use Omega effectively. In reptomancer, it's when repto dies. Now reptomancer on the other hand, is scary AF. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Then another. Honestly, Philo Stone is now much more takable since the nerf. I think she was buffed upon being promoted to an Elite, though. 39. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. Fire breathing in play. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. The same elite can appear multiple times in an act, but cannot be. 29. Haha wtf that was loopy stupid ;). To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. < > Showing 1-15 of 15 comments . Siphon soul slowly drains all your effectiveness. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. It helps focus down an orb. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. CryptoYes. Hardcover. Please nerf that. Custom Mode is a game mode unlocked by playing a Daily Climb. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. The competition is between this dagger throw and poisoned stab. Probably just Reptomancer and maybe Slaver Trio. But then one enemy will just wreck my face like it's nothing. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Wokebirb + Chosen. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). It gives you 1 common, 1 uncommon, and 1 rare relic. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. This would help a lot. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Hot damn if this relic isn't just amazing. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. 112k members in the slaythespire community. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 3 Energy | Ethereal. e. A well stacked Genetic Algorithm is a great solution to this problem. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. All Reviews: 3 user reviews. Same with the Act 4 elites. Maybe tone it down just a tad and it'll be perfect. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. You can do a lot with 3 cards and 6 energy on Watcher. That run broke my brain. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Always uses Taunt every 4 turns. Pierre-Gilles de Gennes introduced (and named). She doesn't fit in well as a normal Beyond enemy. 0 Energy | Draw 2 (3) cards. Darklings would be very generous lovers as they only have a 1 turn refractory period. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. 64. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Upon pick up, choose an Attack card. Thus you are gaining a lot of rewards. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Somewhat useless in Act III. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. Then better for Act 4, yeah, I'm handing it to Cleat. Same with the Act 4 elites. Storm of Steel Silent Rare Skill. ago. Orrery vs. Reptomancer fight is there to inform you that you. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. Attempting to Exhaust it will simply put it back to your hand. Then it proceeds to summon minions ( I hate this mechanic. Card draw is key to the Silent, this relic works really well on her. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. ) Call me with up to 10 [ [ name ]]. Silent Rare Skill. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. One of the Reptomancer’s attacks also has a weakening. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. One of my favorite brands, personally. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Option 3: Get a random relic, 75% chance of a curse. Then it proceeds to summon minions ( I hate this mechanic. And Reptomancer will kill you. She doesn't fit in well as a normal Beyond enemy. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Robert M. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Reptomancer is way harder imo. There's your answer. I think they may have over-buffed this card just a tad bit. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. The passive block that this grants is usually enormous by the end of the run. Damnit. mathbandit • 5 yr. Deal 4 damage and apply 1 Vulnerable to ALL enemies. soccercobra50. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Natasha Fooman. In this case, it's checking whether your deck can consistently. My vote for the best common attack on Silent. Honestly, Philo Stone is now much more takable since the nerf. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. With interactions, it's even better. . When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. So probably towards the end of Act 1 your deck is getting too slow. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. This overall, is probably in the player's favour in. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Hunkfish • 1 hr. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Torii acts before this relic regardless of order of acquisition. Pattern: 20% chance of. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. 50 damage per turn may. Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. Notes on fighting Reptomancer: Step 1: Crank up the music. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. Reptomancer, triple jaw worms, black slimes, etc. Draw enough statuses to kill the leader. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. ago. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. Business, Economics, and Finance. Let gremlin #1 hurt you to proc puzzle. 29. SPACEMANTIMEZ • 8 mo. It's the opposite of a win-more relic. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. On the other hand powers are generally more impactful than either of. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. At the start of combat, each enemy gains 1 Strength. Definitely not balanced. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Reptomancer has rained on my parade on more than one occasion. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Then, a wild Reptomancer appears.